Roll Play Grow: A TTRPG Business Podcast

042 - Designing Niche Indie TTRPGs with Imani of Margaret Catter Dev

March 04, 2022 Courtney Stover / Lightheart Adventures LLC Season 1 Episode 42
Roll Play Grow: A TTRPG Business Podcast
042 - Designing Niche Indie TTRPGs with Imani of Margaret Catter Dev
Show Notes Chapter Markers

Today’s guest is Imani, the founder of Margaret Catter Development. Imani is an indie game developer making some truly fun and pretty niche games. I really loved diving into the stories behind a lot of these games, learning about her processes and some upcoming projects they are working on this year. Imani is a lot of fun, so I hope you enjoy listening to them!

I’ve got a couple of business updates for you all today. The first is to announce that after some feedback about our Lightheart Adventures Patreon being a bit confusing, I decided to split Roll Play Grow off into its own separate Patreon, and I just launched it this week! This will allow posts to be more streamlined and less confusing. So if you want to support the show, you can go to patreon.com/rollplaygrow and you’ll find a tier as low as $3 a month. Perks include having early access to the guest list, being able to add your questions to upcoming interviews, behind-the-scenes content, and shout-outs on my website and the show. I would love if you’d go check it out and help me work towards some goals. Liiiiike I’m getting to a point that I need to hire an editor to help me keep up with episodes so we don’t get behind again. Editors tend to start at around $50 per hour’s worth of audio, so we’re looking at at least $200 a month just for the editor, not to include the other costs associated with producing a podcast. Either way, I hope you’ll check it out!

The other small update is that I have switched my Twitter handle slightly to be more aligned with this show. You can now follow me at KetraRPG.

Find Imani and Margaret Catter Dev at:

Find Roll Play Grow:

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Find Roll Play Grow:

Introduction & Updates
Imani Introduction
How Imani began writing games
Making niche story games
Making Visual Novels
Making one-page games
Upcoming projects
What has been the most challenging part?
What has been the most rewarding part?
Where can people find you?
Wrap-up